Hi, I'm Sam
Game Developer & Programmer
Click for a reality check
Still building this place... expect a mess.
ABOUT ME
Welcome to this tiny corner of the internet that you somehow stumbled upon. I'mSamudra, a happy-to-live Game Developer who spends more time debugging than actually finishing projects. If you're reading this, it means I finally managed to write something other than an error log.
I got into programming since… well, who knows? Probably since I realized the real world is too boring and full of rules that can't be altered with a single line of code. So instead of trying to understand people, I decided to spend my time with code that—while often broken—at least can be fixed without questioning its existence. I guess that's why I haven't gotten a girlfriend yet.
I’m also a self-proclaimed expert in procrastination, a master of debugging, and a connoisseur of questionable design choices. If you need someone to spend hours fixing a bug that was caused by a missing semicolon, I’m your guy. If you need someone to make a game that’s 90% bugs and 10% playable, I’m also your guy. If you need someone to make a game that’s 100% bugs and 0% playable, well, I’m probably still your guy.
Here, you’ll find some projects that, for some reason, I haven’t buried in the “old_projects” folder, and maybe an occasional devlogs if I feel productive enough. If you enjoy exploring absurd ideas, love games, or just want to watch someone slowly lose their sanity over syntax errors, we might get along just fine.
Oh, and if life feels too easy and you need a new challenge, try reading my source code.
I guarantee it's more confusing than your own existence.
Happy browsing. Don’t forget to bring a flashlight.
EXPERIENCE
I’m somewhat of a big deal in the Fancade community. Well, as big of a deal as you can be in a community that most people haven’t even heard of. Since 2020, I’ve been making games there, crafting logic puzzles, and watching as my sanity slowly erodes with each increasingly complex project. But hey, at least in that small corner of the internet, people know my name.
Fast-forward to college, where I finally decided to take programming seriously—because apparently, making logic-based games without understanding actual programming was not the best long-term strategy. Now in my second semester, I already threw myself into multiple projects (as detailed in the Projects section). Some were completed, some are still WIP, and some… well, let’s just say they exist purely to haunt my GitHub.
My strongest programming language is C++, though I wouldn’t dare call myself an expert. I mostly use it for game development, because why write simple, clean programs when I can instead torture myself with physics engines and rendering pipelines? Of course, my greatest achievement in programming remains the day I successfully printed "Hello, World!" in C—a language so old and powerful that modern devs treat it with the same reverence as ancient forbidden texts.
PROJECTS
Ah yes, my collection of projects—some alive, some half-baked, and many abandoned in the depths of my GitHub repo like ancient relics of a civilization that tried but never quite made it.
- One Fully Completed Game in Pygame
That’s right. After countless hours of debugging, fighting with indentation errors, and questioning my life choices, one game actually made it to the finish line. A miracle, really. Most projects don’t make it past the “this is a cool idea” phase before I get distracted by another “cooler” idea. - My GitHub: The Digital Hoarder’s Paradise
My GitHub is basically a museum of unfinished potential. There's everything from half-working game prototypes to projects that seemed like a good idea at 3 AM but were clearly a mistake in daylight. Some repos are active, some are just chilling there waiting for me to remember their existence. - Current Projects: The Eternal WIP Cycle
Right now, I’m juggling multiple projects, most of which are in that “almost working but not quite” state. If progress was measured in enthusiasm, I'd be a billionaire. Unfortunately, it’s measured in actual working code, so here we are.
At this rate, I might finish another game before humanity colonizes Mars. Or not.
Either way, check out my repos and witness the chaos unfold.
DEVLOGS
Welcome to my devlogs, where I document my coding journey, questionable design choices, and occasional existential crises. Think of it as a diary, but instead of deep emotional reflections, it’s mostly me screaming into the void about why my code refuses to work.
- The Debugging Saga
Every devlog is basically a retelling of how I spent hours chasing a bug, only to realize it was a missing semicolon. Or how I rewrote an entire feature just to end up right where I started. It’s like a suspense thriller, except the villain was always me from 5 hours ago. - Progress? Sure, Let’s Call It That
Some days, I feel like a genius. Other days, I just stare at the screen, wondering if I even understand what I wrote yesterday. Progress is being made… in the same way a snail makes progress across a highway. - Lessons Learned (Or Ignored)
- Never say, “I’ll just fix one more thing before sleeping.” That’s a trap. You can see the proof directly from my eye bags.
- If your code works, but you don’t know why, don’t touch it.
- Pygame, SFML, and LÖVE are great. Until they aren’t.
- Writing a devlog makes me feel productive, even if my code is still on life support.
If you enjoy watching a developer slowly losing their grip on reality, stay tuned for more updates.
Or, you know, check back in six months when I finally remember to write another entry.
P.S. I guess I speak too much nonsense on this one.